HyperX  - HyperX Cloud MIX


HyperX Cloud Mix: the two-in-one gaming headset

Aprox. 149€ - see price -

After many models of gaming headsets, HyperX arrives with the Cloud Mix: a wired / Bluetooth hybrid product seeking to satisfy players looking for a single headset suitable for both gaming and mobile listening.

Our review


Launched at € 200, the Cloud Mix is the first headset from the manufacturer to integrate wireless connection via Bluetooth. It promises to be both efficient in play and in portable listening. It is not the first gaming product to boast of such a feat since it was preceded by the RIG 600, completely wired, or more recently by the Audeze Mobius, in a completely different price range. We also think of the Arctis 3 Bluetooth, which combines the two connections, but which is thought above all to be used with the Nintendo Switch.



HyperX has not broken its head to conceive a whole new design with this Cloud Mix. This one is very close to other Clouds. That said, the manufacturer has made sure to maximize discretion while maintaining a certain quality of manufacture. The outer surface of the circumaural shells seems a little flatter. It is covered with a metal surface combined with another in soft-touch plastic (the one that goes around all the hulls). They do not particularly retain fingerprints, which is significant.

We still find the metal hoop, some plastic parts, the visible cables and the leatherette pads. The assembly marks are relatively invisible and the manufacturing is neat. The weight is relatively contained (about 266 grams) and the helmet withstands a few twists without flinching. A flexible fabric carrying pouch is provided.

The Cloud Mix is up to the challenge in terms of comfort, without being extraordinary. Let's say that it is placed at the top of the basket of gaming headsets and in the average high of mobile headsets. Overall, it is comfortable to wear. It is placed naturally and easily on the head. Deployment of the roll bar is sufficient for the majority of head sizes to be a minimum comfortable (approximately 33 to 43 cm when measuring from ear to ear, passing through the top of the head), even if, to really quibble, one or two additional centimeters would not have been too much for larger people. There is no exaggerated clamp effect.

The pads offer a soft contact and a good insulation / ventilation ratio for the game. The pressure points are well distributed at the level of the headband, a little less for the ear cups. The memory foam is certainly thick and it hugs the shapes of the skull, but we still feel a little too much pressure points, again if you have a large head. There is also a very small lack of space to house its pavilions, nothing unacceptable, however. Note that a few weeks of intensive use soften the imitation leather, thereby significantly improving comfort. To quickly return to passive isolation, do not expect to cut yourself off from surrounding noise, especially in the case of listening on the move in a noisy environment. With a generous, but nevertheless reasonable, listening volume, you can still hear some engine noises and bits of conversation nearby.

In terms of use and functionality, the Cloud Mix does not make a fuss. It is connected wirelessly via Bluetooth 4.2 (aptX and SBC codecs supported, no multipoint connection) and wired via cable and 3.5 mm mini-jack input. Pairing is done quickly and easily, even without an NFC chip. Numerous voice aids (in English only) and a led are integrated to guide the user as well as possible. One of them also gives an indication of the remaining battery level each time the power is turned on. All basic commands are accessible via the 4 buttons scattered over the headphones: music playback, calls and navigation between tracks are managed via the multifunction button on the left, listening volume management, Pairing and switching on / off is done using the three buttons on the right. The controls are responsive and easily accessible with the thumb of each hand. No software is provided with the Cloud Mix. In short, simple and effective.

In wired use, and therefore passive (the headphones turn off when you plug in the cable or the microphone), the available commands are especially thought for gaming. No multifunction button therefore, only a volume control wheel and a switch to activate / deactivate the microphone. The main cable ends with a 3.5 mm 4-pin mini-jack connector for connection to a game controller, a laptop or a Nintendo Switch, for example. A relatively long 3.5mm mini-jack Y adapter (2m, for a total of 3.5m with the base cable) is provided for connection to a computer. The autonomy promised in wireless is 20 hours, a value that we were able to verify many times during our test period. We have even occasionally exceeded it by an hour.

The Cloud Mix is very strong when it comes to managing communication latency via Bluetooth (only around 35 ms delay). This feat, which we most certainly owe to aptX LL, offers real comfort of use on compatible devices. The offset remains sufficiently contained on other devices to comfortably view videos.



The acoustic design of the Cloud Mix takes up the idea of the Cloud Alpha, namely the use of two isolated acoustic chambers placed behind each speaker (one for low frequencies and another for mid / treble). One would therefore have thought that the listening experience would be very close between the two models. This is not really the case.

Measurement of the frequency response of the Cloud MIX in wired use (left) and in wireless use (right). There is a slight difference in sound rendering between the two connection means, especially on the second part of the spectrum. The feeling of presence even further back in wire.

The sound performance of the Cloud Mix is good, but unfortunately not as much as that of its cousin, the Cloud Alpha. The difference in size of the speakers must certainly play a significant role (40 mm for the Mix, 50 mm for the Alpha). We find a sound signature closer to that of the first Cloud of the name in the first part of the spectrum. The bass is well defined and balanced, although a little soft (the attacks are well marked, but the membranes take a little time before being properly replaced). The seat is good, the timbres are well respected, we feel the impact and the depth of the bass, even if we have known more impressive on this last point. This impression is especially valid in a relatively quiet place. Otherwise, some surrounding noise (engine sounds, traffic and other sounds loaded in the low frequencies) will come to mask gently, but surely the sound rendering because of the somewhat fair insulation of the headphones. The only solution will be to increase the listening volume if you want to be properly immersed; be careful to stay reasonable.

The reproduction of the mids is after all correct, but still less balanced and precise than what the headphones offer in the low frequencies. It is especially at the level of the high mids that the shoe pinches. The Cloud Mix is not immune to the disease of gaming headsets and suffers from a significant deficiency in this area. The result is always the same, that is, the sound is as soft as it is dull. The sound presence is clearly behind. Difficulty under these conditions to locate and instantly distinguish sources in the foreground from those a little more distant. Fortunately, the voices are still very intelligible. There is not much to say about the reproduction of the treble, however. The Cloud Mix does honor to its counterparts by displaying a beautiful extension in the highest frequencies. The treble is full and homogeneous. No whistling or sibilance disturbs the listening. If one encounters some difficulties to analyze the scene precisely on the plane of the depth (in particular on the very foreground because of the problem mentioned above), it is not nothing in width.

Harmonic Distortion Rate Measurement: wired on the left, Bluetooth on the right

Nothing to say about the distortion, which remains perfectly calm over the entire spectrum in wired use. It goes back very subtly in wireless use via Bluetooth while remaining below a perfectly acceptable threshold. Finally, note that thanks to its very good sensitivity, the Cloud Mix can be powered without any concern by the vast majority of reading devices (it requires 93 mVrms to reach 94 dB SPL).



Because of its initial promise, the Cloud Mix is supplied with two microphones: a detachable gooseneck microphone, more suitable for gaming, and a microphone housed in the cable remote control, suitable above all for mobile listening. It is however possible to use the first on the move and the second for the game.

The micro swan neck fulfills its contract with flying colors. It is very easy to place and delivers an excellent quality of capture. The signal is very clean and sufficiently strong, no need to give an additional boost. The timbre of the voice is very well respected, its intelligibility is ensured in all circumstances. The microphone is not particularly sensitive to plosives ("p" sounds) and sibilants ("s" or "f 'sounds). The icing on the cake: the particularly tight directivity of the microphone very well isolates the voice from surrounding noises; enough to communicate in excellent conditions.

The microphone on board the helmet obviously does not shine as much as its swan neck buddy. However, it does the job in the vast majority of cases, if not perhaps in the noisiest places (public transport, street with very heavy traffic ...) or when there is a lot of wind. In these cases, it is better to switch to the smartphone so that the voice is a minimum intelligible.



HyperX has gone to the basics to adapt its Cloud to mobile wireless listening. The Cloud Mix fulfills its mission very well in both types of use, no more no less. Users eager for functionality or better sound performance will have to opt for two different models (one for each use), because there is, for the moment, no real alternative below the 200 € mark. If you have no budget limit, you will certainly opt for the Mobius.